# Microsoft Small Basic

Program Listing:
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' 2012/10/14 16:28:42 Generated ' by Shapes 1.31 Made by Nonki_Takahashi
' Spring connected Ball bouncing program By NaochanON

Shapes_Init()

scale = 1
angle = 0
arm_Up()
bounce()

Sub bounce
d0=Math.pi
x02= shapes.GetLeft(shape[15]["obj"])     ' End point
SW=(X02-X0)/2                             ' swing of pendulum
A=SW
While "true"
t=t+0.1
X=(X0+A) + SW*math.Cos(t-d0)            ' Ball position X
RT=(X02-X)/(X02-X0)
For i=1 To 249
Shapes.Move(spring[i],SPRX[i]+(1-RT)*(X02-SPRX[i]),SPRY[i])
endfor
Shapes.Move(shape[17]["obj"],shapes.GetLeft(spring[1])-35,y0)      '
Program.Delay(50)
Sw=SW*0.995                             ' reduction by Friction
endwhile
EndSub

Sub spring
GraphicsWindow.BrushColor="Brown"
GraphicsWindow.PenColor="Brown"
x0=shapes.GetLeft(shape[17]["obj"])
y0=shapes.Gettop(shape[17]["obj"])
For i=  250 To 1 Step -1
SPRX[i]=x0+DR*(1-Math.Cos(rad))+i*1.1+20   ' spring X
SPRY[i]=y0-DR*Math.sin(rad)+10             ' spring Y
Shapes.Move(spring[i],SPRX[i],SPRY[i])
EndFor
EndSub

Sub arm_Up
armY=shapes.GetTop(shape[10]["obj"])
for i=0 To 3
Shapes.Rotate(shape[10]["obj"], shape[10]["angle"]-i*15)
Shapes.Rotate(shape[11]["obj"], shape[11]["angle"]-i*15)
Program.Delay(200)
endfor
EndSub

GraphicsWindow.BackgroundColor="Lightcyan"
nShapes = Array.GetItemCount(shape)
s = scale
For i = 1 To nShapes
GraphicsWindow.PenWidth = shape[i]["pw"] * s
If shape[i]["pw"] > 0 Then
GraphicsWindow.PenColor = shape[i]["pc"]
EndIf
GraphicsWindow.BrushColor = shape[i]["bc"]
If shape[i]["func"] = "rect" Then
shape[i]["obj"] = Shapes.AddRectangle(shape[i]["width"]* s, shape[i]["height"] * s)
ElseIf shape[i]["func"] = "ell" Then
shape[i]["obj"] = Shapes.AddEllipse(shape[i]["width"] * s, shape[i]["height"]* s)
ElseIf shape[i]["func"] = "tri" Then
shape[i]["obj"] = Shapes.AddTriangle(shape[i]["x1"] * s, shape[i]["y1"] * s, shape[i]["x2"] * s, shape[i]["y2"] * s, shape[i]["x3"] * s, shape[i]["y3"] * s)
ElseIf shape[i]["func"] = "line" Then
shape[i]["obj"] = Shapes.AddLine(shape[i]["x1"] * s, shape[i]["y1"]* s, shape[i]["x2"] * s, shape[i]["y2"] * s)
EndIf
Shapes.Move(shape[i]["obj"], shX + shape[i]["x"] * s, shY + shape[i]["y"] * s)
If shape[i]["angle"] <> 0 Then
Shapes.Rotate(shape[i]["obj"], shape[i]["angle"])
EndIf
EndFor
spring()
EndSub

Sub Shapes_Init
shX = 102 ' x offset
shY = 117 ' y offset
shape = ""
shape[1] = "func=rect;x=119;y=112;width=366;height=16;bc=#71AC00;pc=#71AC00;pw=8;"
shape[2] = "func=rect;x=149;y=128;width=15;height=99;bc=#71AC00;pc=#71AC00;pw=8;"
shape[3] = "func=ell;x=42;y=0;width=34;height=45;bc=#EB9869;pc=#EB9869;pw=8;"
shape[4] = "func=ell;x=40;y=42;width=33;height=103;bc=#6A5ACD;pc=#6A5ACD;pw=8;"
shape[5] = "func=ell;x=0;y=81;width=7;height=1;bc=#6A5ACD;pc=#6A5ACD;pw=8;"
shape[6] = "func=rect;x=37;y=140;width=12;height=71;angle=9;bc=#6A5ACD;pc=#6A5ACD;pw=8;"     ' left Leg
shape[7] = "func=ell;x=30;y=209;width=33;height=13;angle=20;bc=#414C3E;pc=#414C3E;pw=8;"
shape[8] = "func=rect;x=63;y=140;width=13;height=68;angle=345;bc=#6A5ACD;pc=#6A5ACD;pw=8;"   ' Right Leg
shape[9] = "func=ell;x=71;y=203;width=33;height=13;angle=353;bc=#414C3E;pc=#414C3E;pw=8;"
shape[10] = "func=rect;x=54;y=71;width=60;height=8;angle=16;bc=#6A5ACD;pc=#000000;pw=1;"    ' arm
shape[11] = "func=ell;x=112;y=79;width=22;height=13;angle=11;bc=#EB9869;pc=#EB9869;pw=8;"   ' hand
shape[12] = "func=ell;x=67;y=10;width=7;height=5;bc=#000000;pc=#000000;pw=8;"               'Eye
shape[13] = "func=tri;x=74;y=17;x1=4;y1=0;x2=0;y2=12;x3=12;y3=15;angle=98;bc=#EB9869;pc=#EB9869;pw=1;"  'nose
shape[14] = "func=line;x=65;y=29;x1=8;y1=3;x2=0;y2=0;pc=#F80800;pw=2;"             ' mouse
shape[15] = "func=rect;x=438;y=67;width=35;height=44;bc=#000000;pc=#F80800;pw=1;"
shape[16] = "func=rect;x=440;y=128;width=15;height=99;bc=#71AC00;pc=#71AC00;pw=8;"
shape[17] = "func=ell;x=116;y=71;width=40;height=42;bc=#6A5ACD;pc=#000000;pw=2;"
EndSub