Microsoft Small Basic
Program Listing:
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<object id='sbapp' data='data:application/x-silverlight-2,' type='application/x-silverlight-2' width='640' height='480'> <param name='source' value='http://smallbasic.com/program/ClientBin/SBWeb.xap'/> <param name='onError' value='onSilverlightError' /> <param name='background' value='white' /> <param name='minRuntimeVersion' value='3.0.40624.0' /> <param name='autoUpgrade' value='true' /> <param name='initParams' value='programId=XSQ487' /> </object>
GraphicsWindow
.
Height
=
500
GraphicsWindow
.
Width
=
1000
buttonclicked
=
0
inputdone
=
0
m
=
200
n
=
0
doingreset
=
0
firstinput
=
1
'Start Page'
GraphicsWindow
.
BrushColor
=
"black"
textbox2
=
Controls
.
AddTextBox
(
265
,
50
)
GraphicsWindow
.
DrawBoundText
(
300
,
20
,
100
,
"Pen Colour:"
)
textbox
=
Controls
.
AddTextBox
(
465
,
50
)
GraphicsWindow
.
DrawBoundText
(
500
,
20
,
100
,
"Enter String:"
)
textbox3
=
Controls
.
AddTextBox
(
665
,
50
)
GraphicsWindow
.
DrawBoundText
(
680
,
20
,
150
,
"Background Colour:"
)
button
=
Controls
.
AddButton
(
"Submit"
,
510
,
75
)
GraphicsWindow
.
BrushColor
=
"black"
GraphicsWindow
.
DrawRectangle
(
10
,
10
,
35
,
21
)
GraphicsWindow
.
DrawRectangle
(
940
,
10
,
50
,
21
)
GraphicsWindow
.
DrawBoundText
(
12
,
12
,
46
,
"Help"
)
GraphicsWindow
.
DrawBoundText
(
942
,
12
,
50
,
"Colours"
)
GraphicsWindow
.
KeyDown
=
Key
GraphicsWindow
.
MouseDown
=
Help
Controls
.
ButtonClicked
=
Click
Sub
Click
If
Controls
.
LastClickedButton
=
button
Then
If
firstinput
=
1
then
colour
=
Controls
.
GetTextBoxText
(
textbox2
)
Text
.
ConvertToLowerCase
(
colour
)
bgcolour
=
Controls
.
GetTextBoxText
(
textbox3
)
Text
.
ConvertToLowerCase
(
bgcolour
)
EndIf
input
=
Controls
.
GetTextBoxText
(
textbox
)
buttonclicked
=
1
EndIf
EndSub
buttonloop
:
If
buttonclicked
=
0
Then
If
firstinput
=
0
then
GraphicsWindow
.
BrushColor
=
bgcolour
GraphicsWindow
.
PenColor
=
bgcolour
GraphicsWindow
.
FillRectangle
(
290
,
10
,
120
,
30
)
GraphicsWindow
.
FillRectangle
(
670
,
10
,
130
,
30
)
Endif
Goto
buttonloop
Else
buttonclicked
=
0
EndIf
'End Start Page'
'Drawing'
Turtle
.
Speed
=
10
Default
(
)
If
colour
=
"random"
then
GraphicsWindow
.
PenColor
=
GraphicsWindow
.
GetRandomColor
(
)
Else
GraphicsWindow
.
PenColor
=
colour
Endif
If
bgcolour
=
"random"
then
GraphicsWindow
.
BackgroundColor
=
GraphicsWindow
.
GetRandomColor
(
)
Elseif
bgcolour
=
""
then
GraphicsWindow
.
BackgroundColor
=
"white"
bgcolour
=
"white"
Else
GraphicsWindow
.
BackgroundColor
=
bgcolour
Endif
For
k
=
1
To
Text
.
GetLength
(
input
)
letter
[
k
]
=
Text
.
GetSubText
(
input
,
k
,
1
)
letter
[
k
]
=
Text
.
ConvertToUpperCase
(
letter
[
k
]
)
'Letters'
n
=
n
+
1
If
letter
[
k
]
=
"A"
Then
Turtle
.
Turn
(
20
)
Turtle
.
Move
(
43
)
Turtle
.
Turn
(
140
)
Turtle
.
Move
(
43
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
-
70
)
Turtle
.
Move
(
15
)
Default
(
)
ElseIf
letter
[
k
]
=
"B"
Then
Turtle
.
Move
(
40
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Default
(
)
ElseIf
letter
[
k
]
=
"C"
Then
Turtle
.
PenUp
(
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
180
)
Turtle
.
PenDown
(
)
Turtle
.
Move
(
15
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
15
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
15
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
15
)
Default
(
)
ElseIf
letter
[
k
]
=
"D"
Then
Turtle
.
Move
(
40
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
15
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
15
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Default
(
)
ElseIf
letter
[
k
]
=
"E"
Then
Turtle
.
Move
(
40
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
25
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
25
)
Turtle
.
Turn
(
-
90
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
-
90
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
-
90
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
-
90
)
Turtle
.
Move
(
25
)
Default
(
)
ElseIf
letter
[
k
]
=
"F"
Then
Turtle
.
Move
(
40
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
25
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
25
)
Turtle
.
Turn
(
-
90
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
-
90
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
-
90
)
Turtle
.
Move
(
20
)
Default
(
)
ElseIf
letter
[
k
]
=
"G"
Then
Turtle
.
Move
(
40
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
25
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
25
)
Turtle
.
Turn
(
-
90
)
Turtle
.
Move
(
40
)
Turtle
.
Turn
(
-
90
)
Turtle
.
Move
(
25
)
Turtle
.
Turn
(
-
90
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
-
90
)
Turtle
.
Move
(
10
)
Default
(
)
ElseIf
letter
[
k
]
=
"H"
Then
Turtle
.
Move
(
40
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
-
90
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
40
)
Default
(
)
ElseIf
letter
[
k
]
=
"I"
Then
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
26
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
13
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
40
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
13
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
26
)
Default
(
)
ElseIf
letter
[
k
]
=
"J"
Then
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
-
90
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
-
90
)
Turtle
.
Move
(
40
)
Default
(
)
ElseIf
letter
[
k
]
=
"K"
Then
Turtle
.
Move
(
40
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
-
140
)
Turtle
.
Move
(
23
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
23
)
Turtle
.
Angle
=
140
Turtle
.
Move
(
25
)
Default
(
)
ElseIf
letter
[
k
]
=
"L"
Then
Turtle
.
Move
(
40
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
40
)
Turtle
.
Turn
(
-
90
)
Turtle
.
Move
(
25
)
Default
(
)
ElseIf
letter
[
k
]
=
"M"
Then
Turtle
.
Move
(
40
)
Turtle
.
Turn
(
150
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
-
120
)
Turtle
.
Move
(
20
)
Turtle
.
Angle
=
180
Turtle
.
Move
(
40
)
Default
(
)
ElseIf
letter
[
k
]
=
"N"
Then
Turtle
.
Move
(
40
)
Turtle
.
Turn
(
150
)
Turtle
.
Move
(
46
)
Turtle
.
Angle
=
0
Turtle
.
Move
(
40
)
Default
(
)
ElseIf
letter
[
k
]
=
"O"
Then
Turtle
.
PenUp
(
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
180
)
Turtle
.
PenDown
(
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
15
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
15
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
15
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
15
)
Default
(
)
ElseIf
letter
[
k
]
=
"P"
Then
Turtle
.
Move
(
40
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
25
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
25
)
Default
(
)
ElseIf
letter
[
k
]
=
"Q"
Then
Turtle
.
PenUp
(
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
180
)
Turtle
.
PenDown
(
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
15
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
15
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
15
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
15
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
7.5
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
10
)
Default
(
)
ElseIf
letter
[
k
]
=
"R"
Then
Turtle
.
Move
(
40
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
225
)
Turtle
.
Move
(
28
)
Default
(
)
ElseIf
letter
[
k
]
=
"S"
Then
Turtle
.
PenUp
(
)
Turtle
.
Move
(
10
)
Turtle
.
PenDown
(
)
Turtle
.
Turn
(
135
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Default
(
)
ElseIf
letter
[
k
]
=
"T"
Then
Turtle
.
PenUp
(
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
-
90
)
Turtle
.
PenDown
(
)
Turtle
.
Move
(
40
)
Turtle
.
Turn
(
-
90
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
20
)
Default
(
)
ElseIf
letter
[
k
]
=
"U"
Then
Turtle
.
PenUp
(
)
Turtle
.
Move
(
40
)
Turtle
.
Turn
(
180
)
Turtle
.
PenDown
(
)
Turtle
.
Move
(
30
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
30
)
Default
(
)
ElseIf
letter
[
k
]
=
"V"
Then
Turtle
.
PenUp
(
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
15
)
Turtle
.
Angle
=
-
20
Turtle
.
PenDown
(
)
Turtle
.
Move
(
43
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
43
)
Turtle
.
Angle
=
20
Turtle
.
Move
(
43
)
Default
(
)
ElseIf
letter
[
k
]
=
"W"
Then
Turtle
.
PenUp
(
)
Turtle
.
Move
(
40
)
Turtle
.
PenDown
(
)
Turtle
.
Angle
=
170
Turtle
.
Move
(
43
)
Turtle
.
Angle
=
10
Turtle
.
Move
(
43
)
Turtle
.
Angle
=
170
Turtle
.
Move
(
43
)
Turtle
.
Angle
=
10
Turtle
.
Move
(
43
)
Default
(
)
ElseIf
letter
[
k
]
=
"X"
Then
Turtle
.
Angle
=
30
Turtle
.
Move
(
44
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
22
)
Turtle
.
Angle
=
-
30
Turtle
.
Move
(
22
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
44
)
Default
(
)
ElseIf
letter
[
k
]
=
"Y"
Then
Turtle
.
PenUp
(
)
Turtle
.
Move
(
40
)
Turtle
.
PenDown
(
)
Turtle
.
Angle
=
150
Turtle
.
Move
(
22
)
Turtle
.
Angle
=
30
Turtle
.
Move
(
22
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
22
)
Turtle
.
Angle
=
180
Turtle
.
Move
(
20
)
Default
(
)
ElseIf
letter
[
k
]
=
"Z"
Then
Turtle
.
PenUp
(
)
Turtle
.
Move
(
40
)
Turtle
.
Turn
(
90
)
Turtle
.
PenDown
(
)
Turtle
.
Move
(
20
)
Turtle
.
Angle
=
210
Turtle
.
Move
(
45
)
Turtle
.
Angle
=
90
Turtle
.
Move
(
20
)
Default
(
)
ElseIf
letter
[
k
]
=
" "
Then
Default
(
)
ElseIf
letter
[
k
]
=
"1"
Then
Turtle
.
Turn
(
90
)
Turtle
.
PenUp
(
)
Turtle
.
Move
(
5
)
Turtle
.
PenDown
(
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
40
)
Turtle
.
Turn
(
225
)
Turtle
.
Move
(
10
)
Default
(
)
ElseIf
letter
[
k
]
=
"2"
Then
Turtle
.
PenUp
(
)
Turtle
.
Move
(
35
)
Turtle
.
PenDown
(
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
35
)
Turtle
.
Turn
(
-
135
)
Turtle
.
Move
(
25
)
Default
(
)
ElseIf
letter
[
k
]
=
"3"
Then
Turtle
.
PenUp
(
)
Turtle
.
Move
(
35
)
Turtle
.
PenDown
(
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
7.5
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
7.5
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Default
(
)
Elseif
letter
[
k
]
=
"4"
Then
Turtle
.
Turn
(
90
)
Turtle
.
PenUp
(
)
Turtle
.
Move
(
15
)
Turtle
.
Turn
(
-
90
)
Turtle
.
PenDown
(
)
Turtle
.
Move
(
45
)
Turtle
.
Angle
=
210
Turtle
.
Move
(
30
)
Turtle
.
Angle
=
90
Turtle
.
Move
(
25
)
Default
(
)
Elseif
letter
[
k
]
=
"5"
Then
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
15
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
15
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
20
)
Default
(
)
Elseif
letter
[
k
]
=
"6"
Then
Turtle
.
PenUp
(
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
15
)
Turtle
.
Turn
(
-
90
)
Turtle
.
Move
(
45
)
Turtle
.
Turn
(
90
)
Turtle
.
PenDown
(
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
15
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
30
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
10
)
Default
(
)
Elseif
letter
[
k
]
=
7
then
Turtle
.
Turn
(
90
)
Turtle
.
PenUp
(
)
Turtle
.
Move
(
5
)
Turtle
.
PenDown
(
)
Turtle
.
Angle
=
30
Turtle
.
Move
(
50
)
Turtle
.
Angle
=
270
Turtle
.
Move
(
25
)
Default
(
)
Elseif
letter
[
k
]
=
8
Then
Turtle
.
PenUp
(
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
7.5
)
Turtle
.
PenDown
(
)
Turtle
.
Move
(
9
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
9
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
9
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
9
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
9
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
9
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
9
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
9
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
9
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
9
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
9
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
9
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
9
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
9
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
9
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
9
)
Default
(
)
Elseif
letter
[
k
]
=
9
Then
Turtle
.
PenUp
(
)
Turtle
.
Move
(
27.5
)
Turtle
.
PenDown
(
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
10
)
Turtle
.
Angle
=
180
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Default
(
)
ElseIf
letter
[
k
]
=
"0"
Then
Turtle
.
PenUp
(
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
180
)
Turtle
.
PenDown
(
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
15
)
turtlex1
=
Turtle
.
x
turtley1
=
Turtle
.
y
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
25
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
15
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
15
)
turtlex2
=
Turtle
.
x
turtley2
=
Turtle
.
y
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
25
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
15
)
Turtle
.
PenUp
(
)
Turtle
.
MoveTo
(
turtlex1
,
turtley1
)
Turtle
.
PenDown
(
)
Turtle
.
MoveTo
(
turtlex2
,
turtley2
)
Default
(
)
Elseif
letter
[
k
]
=
"."
Then
Turtle
.
Move
(
2
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
2
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
2
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
2
)
Turtle
.
Turn
(
90
)
Default
(
)
Elseif
letter
[
k
]
=
","
Then
Turtle
.
Angle
=
195
Turtle
.
Move
(
10
)
Default
(
)
Elseif
letter
[
k
]
=
"?"
Then
Turtle
.
PenUp
(
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
10
)
Turtle
.
Angle
=
0
Turtle
.
PenDown
(
)
Turtle
.
Move
(
2
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
2
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
2
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
2
)
Turtle
.
Turn
(
90
)
Turtle
.
PenUp
(
)
Turtle
.
Move
(
10
)
Turtle
.
PenDown
(
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
7.5
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
5
)
Default
(
)
Elseif
letter
[
k
]
=
"*"
Then
Turtle
.
PenUp
(
)
Turtle
.
Move
(
30
)
Turtle
.
Turn
(
90
)
Turtle
.
PenDown
(
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
20
)
Default
(
)
Elseif
letter
[
k
]
=
"!"
Then
Turtle
.
PenUp
(
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
10
)
Turtle
.
Angle
=
0
Turtle
.
PenDown
(
)
Turtle
.
Move
(
2
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
2
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
2
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
2
)
Turtle
.
Turn
(
90
)
Turtle
.
PenUp
(
)
Turtle
.
Move
(
10
)
Turtle
.
PenDown
(
)
Turtle
.
Move
(
30
)
Default
(
)
Elseif
letter
[
k
]
=
"("
Then
Turtle
.
PenUp
(
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
30
)
Turtle
.
PenDown
(
)
Turtle
.
Angle
=
320
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
15
)
Turtle
.
Angle
=
0
Turtle
.
Move
(
30
)
Turtle
.
Angle
=
40
Turtle
.
Move
(
15
)
Default
(
)
Elseif
letter
[
k
]
=
")"
Then
Turtle
.
PenUp
(
)
Turtle
.
Turn
(
-
90
)
Turtle
.
Move
(
5
)
Turtle
.
PenDown
(
)
Turtle
.
Angle
=
40
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
15
)
Turtle
.
Angle
=
0
Turtle
.
Move
(
30
)
Turtle
.
Angle
=
320
Turtle
.
Move
(
15
)
Default
(
)
Elseif
letter
[
k
]
=
"&"
Then
Turtle
.
PenUp
(
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
7.5
)
Turtle
.
PenDown
(
)
Turtle
.
Move
(
9
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
15
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
6
)
Turtle
.
Turn
(
180
)
Turtle
.
Turn
(
-
45
)
Turtle
.
PenUp
(
)
Turtle
.
Move
(
9
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
9
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
9
)
Turtle
.
PenDown
(
)
Turtle
.
Turn
(
45
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
30
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
30
)
turtlex3
=
Turtle
.
x
turtley3
=
Turtle
.
y
Turtle
.
Move
(
9
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
9
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
9
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
9
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
9
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
9
)
turtlex4
=
Turtle
.
X
turtley4
=
Turtle
.
y
Turtle
.
PenUp
(
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
9
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
9
)
Turtle
.
Turn
(
-
45
)
Turtle
.
PenDown
(
)
Turtle
.
Move
(
9
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
9
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
9
)
Turtle
.
PenUp
(
)
Turtle
.
MoveTo
(
turtlex3
,
turtley3
)
Turtle
.
PenDown
(
)
Turtle
.
MoveTo
(
turtlex4
,
turtley4
)
Default
(
)
Elseif
letter
[
k
]
=
"%"
then
turtlex5
=
Turtle
.
x
turtley5
=
Turtle
.
y
Turtle
.
Turn
(
90
)
Turtle
.
PenUp
(
)
Turtle
.
Move
(
15
)
Turtle
.
PenDown
(
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
5
)
Turtle
.
PenUp
(
)
Turtle
.
MoveTo
(
turtlex5
,
turtley5
)
Turtle
.
PenDown
(
)
Turtle
.
Angle
=
30
Turtle
.
Move
(
45
)
Turtle
.
Angle
=
270
Turtle
.
PenUp
(
)
Turtle
.
Move
(
15
)
Turtle
.
PenDown
(
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
5
)
Default
(
)
Elseif
letter
[
k
]
=
"/"
then
Turtle
.
Angle
=
30
Turtle
.
Move
(
45
)
Default
(
)
Elseif
letter
[
k
]
=
"\"
then
Turtle
.
Turn
(
90
)
Turtle
.
PenUp
(
)
Turtle
.
Move
(
20
)
Turtle
.
PenDown
(
)
Turtle
.
Angle
=
330
Turtle
.
Move
(
45
)
Default
(
)
Elseif
letter
[
k
]
=
"$"
Then
turtlex6
=
Turtle
.
X
turtley6
=
Turtle
.
y
Turtle
.
PenUp
(
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
12.5
)
Turtle
.
PenDown
(
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
55
)
turtle
.
PenUp
(
)
Turtle
.
MoveTo
(
turtlex6
,
turtley6
-
10
)
Turtle
.
Angle
=
0
Turtle
.
PenDown
(
)
Turtle
.
Turn
(
135
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Default
(
)
Elseif
letter
[
k
]
=
"^"
then
Turtle
.
PenUp
(
)
Turtle
.
Move
(
35
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
5
)
Turtle
.
PenDown
(
)
Turtle
.
Angle
=
60
Turtle
.
Move
(
10
)
Turtle
.
Angle
=
120
Turtle
.
Move
(
10
)
Default
(
)
Elseif
letter
[
k
]
=
"#"
Then
Turtle
.
PenUp
(
)
Turtle
.
Move
(
15
)
Turtle
.
PenDown
(
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
30
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
30
)
Turtle
.
Turn
(
90
)
Turtle
.
PenUp
(
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
5
)
Turtle
.
PenDown
(
)
Turtle
.
Move
(
30
)
Turtle
.
Turn
(
180
)
Turtle
.
PenUp
(
)
Turtle
.
Move
(
35
)
Turtle
.
Angle
=
180
Turtle
.
Move
(
25
)
Turtle
.
Turn
(
-
90
)
Turtle
.
Move
(
5
)
Turtle
.
PenDown
(
)
Turtle
.
Angle
=
15
Turtle
.
Move
(
40
)
Turtle
.
PenUp
(
)
Turtle
.
Angle
=
90
Turtle
.
Move
(
15
)
Turtle
.
PenDown
(
)
Turtle
.
Angle
=
195
Turtle
.
Move
(
40
)
Default
(
)
Elseif
letter
[
k
]
=
"@"
Then
Turtle
.
PenUp
(
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
180
)
Turtle
.
PenDown
(
)
Turtle
.
Move
(
15
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
15
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
15
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
15
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
15
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
2.5
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
15
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
7
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
7
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
7
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
7
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
7
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
7
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
7
)
Default
(
)
Elseif
letter
[
k
]
=
"-"
Then
Turtle
.
PenUp
(
)
Turtle
.
Move
(
20
)
Turtle
.
PenDown
(
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
20
)
Default
(
)
Elseif
letter
[
k
]
=
"_"
Then
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
20
)
Default
(
)
Elseif
letter
[
k
]
=
"+"
Then
Turtle
.
PenUp
(
)
Turtle
.
Move
(
20
)
Turtle
.
PenDown
(
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
20
)
Default
(
)
Elseif
letter
[
k
]
=
"="
Then
Turtle
.
PenUp
(
)
Turtle
.
Move
(
15
)
Turtle
.
PenDown
(
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
20
)
Turtle
.
PenUp
(
)
Turtle
.
Turn
(
-
90
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
-
90
)
Turtle
.
PenDown
(
)
Turtle
.
Move
(
20
)
Default
(
)
Elseif
letter
[
k
]
=
"|"
Then
Turtle
.
PenUp
(
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
15
)
Turtle
.
Turn
(
-
90
)
Turtle
.
PenDown
(
)
Turtle
.
Move
(
20
)
Turtle
.
PenUp
(
)
Turtle
.
Move
(
5
)
Turtle
.
PenDown
(
)
Turtle
.
Move
(
20
)
Default
(
)
Elseif
letter
[
k
]
=
"["
Then
Turtle
.
PenUp
(
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
30
)
Turtle
.
PenDown
(
)
Turtle
.
Angle
=
-
90
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
45
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
10
)
Default
(
)
Elseif
letter
[
k
]
=
"]"
Then
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
-
90
)
Turtle
.
Move
(
45
)
Turtle
.
Turn
(
-
90
)
Turtle
.
Move
(
10
)
Default
(
)
Elseif
letter
[
k
]
=
"{"
Then
Turtle
.
PenUp
(
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
30
)
Turtle
.
PenDown
(
)
Turtle
.
Angle
=
-
90
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
5
)
Turtle
.
Move
(
10
)
Turtle
.
Angle
=
315
Turtle
.
Move
(
5
)
Turtle
.
Angle
=
45
Turtle
.
Move
(
5
)
Turtle
.
Angle
=
355
Turtle
.
Move
(
10
)
Turtle
.
Angle
=
0
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
5
)
Default
(
)
Elseif
letter
[
k
]
=
"}"
Then
Turtle
.
Angle
=
90
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
-
5
)
Turtle
.
Move
(
10
)
Turtle
.
Angle
=
45
Turtle
.
Move
(
5
)
Turtle
.
Angle
=
315
Turtle
.
Move
(
5
)
Turtle
.
Angle
=
5
Turtle
.
Move
(
10
)
Turtle
.
Angle
=
5
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
5
)
Default
(
)
Elseif
letter
[
k
]
=
":"
Then
Turtle
.
Move
(
2
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
2
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
2
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
2
)
Turtle
.
Turn
(
90
)
Turtle
.
PenUp
(
)
Turtle
.
Move
(
25
)
Turtle
.
PenDown
(
)
Turtle
.
Move
(
2
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
2
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
2
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
2
)
Default
(
)
Elseif
letter
[
k
]
=
";"
Then
Turtle
.
Angle
=
195
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
10
)
Turtle
.
Angle
=
0
Turtle
.
PenUp
(
)
Turtle
.
Move
(
25
)
Turtle
.
PenDown
(
)
Turtle
.
Move
(
2
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
2
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
2
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
2
)
Default
(
)
Elseif
letter
[
k
]
=
"'"
Then
Turtle
.
PenUp
(
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
15
)
Turtle
.
Turn
(
-
90
)
Turtle
.
Move
(
35
)
Turtle
.
PenDown
(
)
Turtle
.
Move
(
10
)
Default
(
)
Elseif
letter
[
k
]
=
"<"
Then
Turtle
.
PenUp
(
)
Turtle
.
Move
(
15
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
30
)
Turtle
.
PenDown
(
)
Turtle
.
Angle
=
315
Turtle
.
Move
(
10
)
Turtle
.
Angle
=
45
Turtle
.
Move
(
10
)
Default
(
)
Elseif
letter
[
k
]
=
">"
Then
Turtle
.
PenUp
(
)
Turtle
.
Move
(
15
)
Turtle
.
PenDown
(
)
Turtle
.
Angle
=
45
Turtle
.
Move
(
10
)
Turtle
.
Angle
=
315
Turtle
.
Move
(
10
)
Default
(
)
Elseif
letter
[
k
]
=
"~"
Then
Turtle
.
PenUp
(
)
Turtle
.
Move
(
15
)
Turtle
.
PenDown
(
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
35
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
-
15
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
5
)
Turtle
.
Turn
(
-
45
)
Turtle
.
Move
(
5
)
Default
(
)
Elseif
letter
[
k
]
=
"`"
Then
Turtle
.
PenUp
(
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
15
)
Turtle
.
Turn
(
-
90
)
Turtle
.
Move
(
35
)
Turtle
.
PenDown
(
)
Turtle
.
Angle
=
320
Turtle
.
Move
(
10
)
Default
(
)
Elseif
letter
[
k
]
=
Text
.
GetCharacter
(
34
)
Then
Turtle
.
PenUp
(
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
15
)
Turtle
.
Turn
(
-
90
)
Turtle
.
Move
(
35
)
Turtle
.
PenDown
(
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
90
)
Turtle
.
PenUp
(
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
90
)
Turtle
.
PenDown
(
)
Turtle
.
Move
(
10
)
Default
(
)
Else
Turtle
.
PenUp
(
)
Turtle
.
Move
(
30
)
Turtle
.
Turn
(
90
)
Turtle
.
PenDown
(
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
45
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
20
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
10
)
Turtle
.
Turn
(
180
)
Turtle
.
Move
(
20
)
Default
(
)
EndIf
'End Letters'
EndFor
'End Drawing'
'Reset'
Turtle
.
PenUp
(
)
Turtle
.
MoveTo
(
901
,
1
)
doingreset
=
1
Default
(
)
Controls
.
Remove
(
textbox2
)
Controls
.
Remove
(
textbox3
)
firstinput
=
0
Goto
buttonloop
'End Reset'
'Default'
Sub
Default
If
Turtle
.
X
>
900
Then
Turtle
.
PenUp
(
)
Turtle
.
MoveTo
(
40
*
n
+
25
,
m
)
Turtle
.
Angle
=
0
Turtle
.
Move
(
20
)
If
doingreset
=
0
then
Turtle
.
PenDown
(
)
ElseIf
doingreset
=
1
then
doingreset
=
0
EndIf
Turtle
.
Turn
(
90
)
Turtle
.
Move
(
20
)
m
=
m
+
50
n
=
0
EndIf
Turtle
.
PenUp
(
)
Turtle
.
MoveTo
(
40
*
n
+
25
,
m
)
Turtle
.
Angle
=
0
Turtle
.
PenDown
(
)
EndSub
'End Default'
'Help'
Sub
Help
If
GraphicsWindow
.
MouseX
>
10
And
GraphicsWindow
.
MouseX
<
45
And
GraphicsWindow
.
MouseY
>
10
And
GraphicsWindow
.
MouseY
<
31
Then
GraphicsWindow
.
ShowMessage
(
"Enter a pen colour, background colour, and some words. Click 'submit' and watch the turtle write it. unknown characters will bedrawn as an asterisk"
,
"Help"
)
ElseIf
GraphicsWindow
.
MouseX
>
940
And
GraphicsWindow
.
MouseX
<
990
And
GraphicsWindow
.
MouseY
>
10
and
GraphicsWindow
.
MouseY
<
31
Then
GraphicsWindow
.
ShowMessage
(
"The accepted colours are: LightCoral, Salmon, DarkSalmon, LightSalmon, Crimson, Red, FireBrick, DarkRed, Pink, LightPink, HotPink, DeepPink, MediumVioletRed, PaleVioletRed, LightSalmon, Coral, Tomato, OrangeRed, DarkOrange, Orange, Gold, Yellow, LightYellow, LemonChiffon, LightGoldenrodYellow, PapayaWhip, Moccasin, PeachPuff, PaleGoldenrod, Khaki, DarkKhaki, Lavender, Thistle, Plum, Violet, Orchid, Fuchsia, Magenta, MediumOrchid, MeduimPurple, BlueViolet, DarkViolet, DarkOrchid, DarkMagenta, Purple, Indigo, SlateBlue, DarkSlateBlue, MediumSlateBlue, SpringGreen, MediumSpringGreen, SeaGreen, MediumSeaGreen, Green, ForestGreen, DarkGreen, YellowGreen, OliveDrab, Olive, DarkOliveGreen, MediumAquaMarine, DarkSeaGreen, LightSeaGreen, DarkCyan, Teal, Aqua, Cyan, LightCyan, PaleTurquoise, Aquamarine, Turquoise, MediumTurquoise, DarkTurquoise, CadetBlue, SteelBlue, LightSteelBlue, PowderBlue, LightBlue, SkyBlue, LightSkyBlue, DeepSkyBlue, DodgerBlue, CornflowerBlue, MediumSlateBlue, RoyalBlue, Blue, MediumBlue, DarkBlue, Navy, MidnightBlue, White, Snow, Honeydew, MintCream, Azure, AliceBlue, GhostWhite, WhiteSmoke, Seashell, Beige, OldLace, FloralWhite, Ivory, AntiqueWhite, Linen, LavenderBlush, MistyRose, CornSilk, BlanchedAlmond, Bisque, NavjoWhite, Wheat, BurlyWood, Tan, RosyBrown, SandyBrown, Goldenrod, DarkGoldenrod, Peru, Chocolate, SaddleBrown, Sienna, Brown, Maroon, Gainsboro, LightGray, Silver, Darkgray, Gray, DimGray, LightSlateGray, SlateGray, DarkSlateGray, Black"
,
"Colour List"
)
EndIf
EndSub
'End Help'
Sub
Key
If
GraphicsWindow
.
LastKey
=
"Return"
Then
If
firstinput
=
1
then
colour
=
Controls
.
GetTextBoxText
(
textbox2
)
Text
.
ConvertToLowerCase
(
colour
)
bgcolour
=
Controls
.
GetTextBoxText
(
textbox3
)
Text
.
ConvertToLowerCase
(
bgcolour
)
EndIf
input
=
Controls
.
GetTextBoxText
(
textbox
)
buttonclicked
=
1
EndIf
EndSub
Copyright (c) Microsoft Corporation. All rights reserved.