
Turtle
The Turtle provides Logo-like functionality to draw shapes by manipulating the properties of a pen and drawing primitives.
Properties
Speed
Turtle.Speed
Specifies how fast the turtle should move. Valid values are 1 to 10. If Speed is set to 10, the turtle moves and rotates instantly.
Angle
Turtle.Angle
Gets or sets the current angle of the turtle. While setting, this will turn the turtle instantly to the new angle.
X
Turtle.X
Gets or sets the X location of the Turtle. While setting, this will move the turtle instantly to the new location.
Y
Turtle.Y
Gets or sets the Y location of the Turtle. While setting, this will move the turtle instantly to the new location.
Operations
Show
Turtle.Show()
Shows the Turtle to enable interactions with it.
Returns
Nothing
Hide
Turtle.Hide()
Hides the Turtle and disables interactions with it.
Returns
Nothing
PenDown
Turtle.PenDown()
Sets the pen down to enable the turtle to draw as it moves.
Returns
Nothing
PenUp
Turtle.PenUp()
Lifts the pen up to stop drawing as the turtle moves.
Returns
Nothing
Move
Turtle.Move(distance)
Moves the turtle to a specified distance. If the pen is down, it will draw a line as it moves.
distance
The distance to move the turtle.
Returns
Nothing
MoveTo
Turtle.MoveTo(x, y)
Turns and moves the turtle to the specified location. If the pen is down, it will draw a line as it moves.
x
The x co-ordinate of the destination point.
y
The y co-ordinate of the destination point.
Returns
Nothing
Turn
Turtle.Turn(angle)
Turns the turtle by the specified angle. Angle is in degrees and can be either positive or negative. If the angle is positive, the turtle turns to its right. If it is negative, the turtle turns to its left.
angle
The angle to turn the turtle.
Returns
Nothing
TurnRight
Turtle.TurnRight()
Turns the turtle 90 degrees to the right.
Returns
Nothing
TurnLeft
Turtle.TurnLeft()
Turns the turtle 90 degrees to the left.
Returns
Nothing